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THE PROJECT ON CREATION OF COMPUTER GAMES «COMPUTER SCIENCE EVERYWHERE»
Ryzhkova Sofia Konstantinovna1, Khalikova Kamilla Salavatovna1
1Magnitogorsk State Technical University named after G.I. Nosov, student
1Magnitogorsk State Technical University named after G.I. Nosov, student
Abstract
In this article we want to tell about our project a subject of which, involvement of school students to the choice of informatics as subject USE is. Before us there was a task at the choice of an original method.
Having analysed a set of options, such as tests, websites, groups on social networks and advertizing, the decision to develop more modern and interesting method – a computer game was made.
Games enjoy popularity among modern teenagers. Is also more interesting form of representation for implementation of an objective. It was necessary more detailed to study all nuances of the project.
Keywords: chart IDEF0, chart Isikava, computer game, informatics, project
Category: Pedagogics
Article reference:
The project on creation of computer games «computer science everywhere» // Humanities scientific researches. 2016. № 12 [Electronic journal]. URL: https://human.snauka.ru/en/2016/12/17962

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